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GAME ART OUTSOURCING STUDIO - PROCESS AND RECOMMENDED METHODS

GAME ART OUTSOURCING STUDIO - PROCESS AND RECOMMENDED METHODS

From our assessment technique, you might already be aware that our initial priority is gathering as much pertinent information about your project as possible. We encourage you to utilize our outsourcing project brief template as a reference to facilitate this process. Once we've compiled all visual references and agreed on the technical brief details, we move on to the subsequent stages.

PHASE 1 – VISUAL STYLE EXPLORATION

Suppose you plan to outsource a substantial game art project involving, for instance, 150-character art pieces and an equivalent number of backgrounds for your mobile game. What measures should we take to ensure a seamless workflow that isn't hindered by numerous modifications and reiterations?

The solution is a Style Guide. This guide may contain one or multiple reference assets, offering a comprehensive and precise roadmap of the visual style and process that the artist can follow to achieve the desired outcome. It's crucial to establish the Style Guide before advancing to the main production stage. This is particularly important when collaborating with a dispersed game art outsourcing agency team to ensure all artists adhere to a single, unified style.

Initially, we create a mood board to present our ideas and verify that our interpretation aligns with your vision. In our view, the Style Guide is a critical component that distinguishes successful projects from production failures. Moreover, this guide can be shared with any future artists, eliminating the need for repetitive explanations of your requirements.

PHASE 2 - ADVANCING TO THE INITIAL MILESTONE

Throughout this phase, we maintain regular contact to gather your feedback on our progress. We can even add you to our Slack channel or utilize your preferred communication method. This initial milestone enables our artists to execute the concepts outlined in the style guide while allowing us to fine-tune the workflow and generate a more precise estimate for the entire project's pipeline.

Implementing ongoing internal quality control

Throughout the project, we adhere to rigorous quality control procedures. All work-in-progress art undergoes a series of internal evaluations by our lead artists and art director before receiving client presentation approval.

Producing preliminary sketches

We now create initial sketches based on the established visual style. At this stage, sketches are relatively rough, illustrating the process's general direction. You have the opportunity to review progress and provide feedback, enabling us to refine the art as needed. If we've previously created a style guide or defined the art's visual style, advancing to the next stage should be swift.

PHASE 3 - CRAFTING DETAILED SKETCHES

At this point, you can see how all art pieces and components will appear. Their shape, color, and lighting are nearly finalized, requiring just a few more refinements. As always, communication is vital; this stage may take a bit longer to adjust the art according to your feedback and specifications.

PHASE 4 - SHOWCASING THE FINAL ART

Once we've confirmed and implemented all adjustments, we can present the completed art to ensure your satisfaction. If you're not completely satisfied, we're happy to discuss specific concerns and identify any potential issues. However, this is a rare occurrence, given our step-by-step approach and ongoing feedback during each stage.

PHASE 5 - EXPORTING THE ART

We can export the final assets in your preferred format, as determined earlier, and provide the original files.

WHAT'S NEXT?

Now that we've defined the visual style, delivered the initial asset package ("milestone"), and agreed on the pricing for the entire production pipeline, we're prepared to bring your extraordinary game project to life.

Ready to move forward? Don't hesitate to contact us at CONTACT UF FORM and share more about your project. We will strive to be the best game art outsourcing agency and production partner for your team.

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